Fisher-Price® Imaginext® DC Super Friends™ Transforming Batcave

Product#: CHH91
Released: 2015
Discontinued:
Ages: For kids ages 3 to 8 years old.

Batman™ has always had the coolest tools and gadgets to fight crime in Gotham City – and his Batcave headquarters is no exception!

Turn a Power Pad to transform the Batcave – the platforms, Batcomputer and Batwings open and the eyes light up!

Turn a second Power Pad to open the garage so Batman™ can speed off to thwart The Joker’s evil doings!

Turn a third Power Pad to open a chest with armor that Batman™ can wear to protect himself from enemy fire!

And no Batcave would be complete without a jail, elevator and projectile launcher to add to the story and the adventures!

With a headquarters loaded with so much crime-fighting power,

The Joker will be no match for Batman™ and your young Super Hero’s imagination!

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